Character converts culture, for whatever reason. Note that event description pictures will still take precedence. Overrides. must be playable on both sides by 1 player (the chain can be initiated by the player OR the AI), interacts between 2 (or more) players in a multiplayer game. Events with hide_window = yes can be used to get a specific character into the FROM scope (and the character portrait is, by default, the FROM character). This is typically defined in months, but can also be defined in days or years. ROOT is the character triggering the reformation, FROMFROM is the new parent religion scope, FROM is the previous (dying or abdicating) doge, ROOT is the character getting the nickname, new_character is the religious head, if applicable, FROMFROM is the vassal title being retracted, FROMFROMFROM is the character who made the change, if via diplomatic action; otherwise undefined, ROOT is the character that got a new employer, FROM is the previous employer; if newly created, undefined, ROOT is the character that got a new host, FROM is the previous host; if newly created, undefined, FROMFROMFROM = province (location of wonder). On the bright hand, they're much shorter now, Yet another dom/sub-themed mod. Warning: fires to the owner of the province, but ROOT is the province! See the example code below, when you want to re-use an event chain, but have it triggered from different sources (for instance: MTTH, decision and on_action). Implies, when you are using any_ or random_ scopes and need to reference the any_ or random_ character in localisation. Won't fire if you use. Replacements for Tentacled Dreams (Version 4.3), [Europa Universalis IV] Cosmopolitan Universalis, {CK2} Ala's Orc Horde for Luxuria Fantasia, {CK2} Ala's Cheat Menu for Luxuria Fantasia, [CK2] Dark World: Reborn - Updated 9DEC2020, [CK2] Luxuria Fantasia - Updated: 23AUG20, [Europa Universalis IV] Immersive Erotic Loading Screens, Image and Misc. For instance: This will randomly display one of the four descriptions provided when the event is triggered. It should be noted that the name used to call an event picture is not always the same as the name for the event picture. (This feature also works for option descriptions.). Decide for whom the event should fire. Préambule Soucieuse de toujours mieux répondre aux attentes de ses clients, la société 44 GALERIES LAFAYETTE Image and Misc. Note that the fast-triggers and the trigger block of these events will still be checked. Checks whether the character is/isn't at war. Note: for ruler designed characters, fires twice (for the historical character and player ruler designed character). When a pagan religion is reformed and the old religion has become an heresy. If you have nothing else you want to happen, you can always save the character as an event target that is never checked, which will cause the portrait to appear. Use scripted effects if there's any complex logic involved so as to not bloat the on_actions file. This page was last edited on 28 November 2020, at 20:38. There is a single event chain that alternates between A and B in turns, until the chain reaches an exit condition (for instance a variable counting the number of turns). 01.21 영화 | The Last Buffalo 01.21 영화 | Hunting the Nazi Gold Train 01.21 영화 | 9-Ball 01.21 애니 | Jay and Silent Bobs Super Groovy Cartoon Movie 01.21 애니 | Re 제로부터 시작하는 이세계 생활 2기(2쿨) - 03화 (AT-X 1280x720 x264 AAC) 01.21 애니 | [Ohys-Raws] Re 제로부터 시작하는 이세계 생활 2기 Part 2 - … Finally, every event needs one or more (maximum 4 eligible) option section. Warning: ROOT is the unit only when the event is fired via on_entering_port. FROM is the character recieving the event, FROMFROM is the person sending the event. This is a lesser version of, Restricts the event for members of the religion/religion_group. Fires when a cardinal is elected (SoA only). The only requirement for an option is a name, but you'll typically want to define effects, as well as possibly a trigger which determines when the option shows up. be used. Adds a notification message. Fires when a society's progress is decreased/set to the value 0. Fires for an offmap power's governor once per year during a random monthly update. A: It's as easy as making something we can implement into the mod! Fires for the very first character generated in a Random/Shattered World at the end of game setup (just before the Welcome screen is shown). It fires in the specified scope as ROOT, but does not add a FROM to the stack, thus greatly reducing the risk of stack overflow in case of recursions. Vi er først med nyheder, sport og underholdning. Namespaces can be any alphanumeric string (without the '.' This has to be done for every file the namespace is used in. These are instead found in their corresponding dlc zip folder. Note: not very nice for province_event, as it will show an empty character portrait in the notification. An MTTH of 90 days, for example, means that after 90 days, the probability of the event having been fired is exactly 50%. For example, this is an event in the game where the factors increase the chance of the event occurring, rather than increasing the amount of time the event takes: Commands in the immediate = { } block are executed before the event is displayed (i.e even before description and title localization gets resolved). Can only be fired via on_action events. Fires for all characters presumed to be in a, Fires for all characters presumed to be in the. Character converts to their secret religion. Will never ever get evaluated if DLC is enabled/disabled by the player (or in the case of multiplayer, the host). Fires if a prepared invasion becomes invalid. Fires when a character unpledges their participation, including the automatic unpledging on death and conversion. be used.. Namespaces can be any alphanumeric string (without the '.' Weight multiplier is an alternative to mean-time-to-happen required by on_action events, introduced in patch 2.0. For instance event .3132 may be transformed into ID 1403132 (i.e. Triggers when looting of a wonder stage finishes, Triggers when looting of a new wonder stage starts. Fires if someone tries to imprison someone landed and fails. Triggers when a wonder begins construction of any stage. Velkommen til virkeligheden. Triggers when a wonder upgrade finishes construction. Fires when a society's progress is increased/set to the value 100. This can be refined via the. Like with the trigger, mean_time_to_happen has to be defined for any event that isn't is_triggered_only = yes. You can make name anything you want, but usually it is best to set it to be the same as the file name for simplicity. There are 3 lists: The events and effects fire for the ROOT of the on_action. Fires when a Crusade begins preparation. Example of interactive loop (not showing the startup and conclusion events): Events can be attached to on_action triggers that fire when hardcoded conditions are met. These are referenced in NLearningScenario section of, Does not show FROM's portrait on the event, even when it is normally visible. Fires for every character that gets the tyrant opinion penalty towards the tyrant when tyranny is caused by the code rather than script. If yes, event cannot fire by itself and needs to be called from another event, decision or on_action. Mean time to happen (MTTH) is a measure of how much time it takes, on average, for a random event to occur. What it means is: count-tier or above, or a patrician, and is not a landless rebel. There are often multiple ways to script an event chain, but some are more efficient/simpler! Basic province event. Fires every month for characters who are preparing an invasion. This section determines the average time it takes for an event to happen. Do you want to take a break from ruling over others and serve them for a change? Event IDs must be unique, as event collisions can result in bugs and CTDs. How can I join the Geheimnisnacht team? Fires for an offmap power's new ruler when the power changes its ruler. Option availability hint and border color, https://ck2.paradoxwikis.com/index.php?title=Event_modding&oldid=42580. Put together an event, some code, a guide, etc. Each option is weighted based on a base factor, that can be influenced by modifiers, and the chosen option is picked via a weighted random. It is more efficient to handle by the engine and much faster than using events with a very low mean-time-to-happen to poll for changes. Fires for a character when they are put in command of a subunit. Fires when the last member of a society leaves the society and is not replaced. For example: the event pictures for the Sunset Invasion DLC and their defining gfx file are located in the dlc/dlc018.zip folder. Fires when someone is excommunicated via the hardcoded diplomatic interaction. Does not fire when the character is auto-pledged due to joining the war. Below is an example option section. Fires for an offmap power's governor once per month on a random day. Commands in the fail_trigger_effect = { } block are executed if script attempts to trigger an event, but the trigger isn't fulfilled. Checks whether the character has/doesn't have rivals. Checks whether the global flag has been set. Once an option is selected, the associated effects will be applied. A fixed localisation key is simply expressed in the form desc = key: A dynamic block is similar but includes a series of trigger conditions that determine whether a description will appear. Note: Used for some vanilla tutorial events. The trigger of an event is responsible for making sure the event is fired at the proper time on the proper character. В дорожньо-транспортній пригоді, що сталася сьогодні на трасі “Кам’янець-Подільський – Білогір’я” постраждали п’ятеро осіб, в тому числі, двоє дітей. Some restrictions apply when an event chain: For instance this would apply for an interactive duel by combat, a dice poker mini-game, etc. ID and namespace []. Some consequence must be defined in order for the portrait to show, and it must be defined directly inside the scope of that character, and not inside a subsequent scope. There are many different conditions which can be used under 'trigger'. Can only be fired via on_action events. Fires for the character refusing a revoke title attempt and declaring war over it. Fires when a player renames a character. Fires for an offmap power's governor when the power changes its policy. In script, "playable" does not actually mean that the player can play the character. Also works when Charlemagne DLC is not active. A heresy has become the new norm, replacing the old orthodoxy. Maximum age of the character (for this event). Implies, If yes, only picks characters without any. Few pre-triggers are significantly more effective, because they’re kept in separate event lists that are only ever evaluated if a character meets their condition. A must-read for English-speaking expatriates and internationals across Europe, Expatica provides a tailored local news service and essential information on living, working, and moving to your country of choice. 01.21 [영화] Survivors Guide To Prison 01.21 [영화] No Stone Unturned 01.21 [영화] National Bird 01.21 [영화] The Bill Murray Stories: Life Lessons Learned from a Mythical Man 01.21 [유틸] 월 최신업데이트 적용 윈도우10 (Pro,Home) 64비트 최종통합 01.21 [유틸] 기타프로악보모음 Although the engine does also support the use of weight multipliers for regular events instead of MTTH, it is not recommended for events with a low delay as they will queue up and then fire once per month in a large batch of popups. When writing an event (or event chain) the steps are usually the following: Once you've finished scripting, usually you'll need to: Event IDs must be unique, as event collisions can result in bugs and CTDs. This includes the "newborn" event. Note that the picture has to be defined under the dynamic description block, this is true even if the description is the same throughout with only the picture changing. So, by sending an event with hide_window = yes to the character you wish to be in the FROM scope (character A), and have that event's option send another event back to the original character B (which would be the FROM of the ping event), you can get A into the FROM scope for B's event. ROOT is empty or a third party, new_character is empty or a third party. Triggers when construction of an upgrade begins in a wonder. Effects that are executed before any events are fired. Fires once a month while a Crusade is preparing or active. The option name can be a set localisation key or be dynamic, based on meeting certain conditions. Fires for the character refusing a split clan attempt and declaring war over it. character), and are used as prefix in the form .. If a call name does not match any text from the gfx file in the interface folder, your event will have the default event picture. Get all of Hollywood.com's best Celebrities lists, news, and more. Implies. is 1,400,000 or 14). If no, can't be applied to imprisoned characters. Used to unlock "Viking Raider" achievement. With in-depth features, Expatica brings the international community closer together. Fires for the character refusing an absorb clan attempt and declaring war over it. The use of the "mean time to happen" value rather than probability allows modders and developers to specify how often they feel an event should occur, independent of the mechanics that make events fire. FROM is the province occupied by the rebels. BUG (as of version 3.2.1): at the start of the new game, it does not fire for courtiers that are not defined in the history files. Character is exiled to another country. With. You can also create your own event picture. Fires for an offmap power's governor when the power changes its status. Short text that will appear above the picture for standard event, and before the description for narrative_event. Fires when a character pledges their defense of the crusade target, even if the war has started. Fires for vassals that can become independent as a result of liege being over vassal limit. Event options will still be evaluated while hidden. Similar to character_event, but with a large ornamented first letter, fancy frame, and slightly larger window. Elemental Love is a Submod expansion of Luxuria Fantasia focused on elves, WARNING: next update (v0.2) is due within the next week, and will have a lot of localisation commands renamed. Always uses insults in letter events, regardless of opinion. Døgnet rundt. If yes, will only fire for ai characters. All are cheap checks and so should be used as much as possible (but are not worth contorting the logic of events to make them work). Event types have different matching frames. This leads to an automatic war declaration (independence), Fires if someone becomes imprisoned by the diplo-action, Fires if someone tries to imprison someone unlanded and fails. Provided the localisation keys exist, the above example would work just as successfully as: where mymodprefix is a unique prefix you've chosen to distinguish your mod. Specifies the name of a GUI window to use, meaning an event can be given virtually any look. Not needed in case of hide_window = yes, nor for letter_event. Character converts religion, for whatever reason. Checks whether the character has/doesn't have friends. Fires for the player (or a random character if in observe mode) just prior to the EU4 converter converting the game. Note that in case of twin , on_birth events run for both twins, but on_post_birth events only run for the second of the twins (based on the ID number).[4][5]. If you choose to do this, of course, be careful to use prefixes that do not clash with jargon—nothing would be more embarrassing than choosing a key like "cb_" for your hypothetical mod Crusader Babes, only to find that you are overwriting numerous casus belli keys from the base game. Fires when a player renames a province. This defines when the event can trigger, and is where much of the power of event modding lies. Weight multiplier modifiers, as used by #on_action events, increase the chance of an event occurring, rather than increase the amount of time the event takes. Fires when a character pledges their participation, even if the war has started. Because of this: Below is an example of the use of the namespace "mymod": Note that neither the "EVTDESC" nor "EVTOPT" prefix are required—nor do the localisation keys even technically need to be related to your namespace at all—but it is best practice by far to choose a clear and clash-free naming convention based on your mod. Descriptions define the text of the event and can either be a fixed localization key or a dynamic block. a murder mystery event chain). At load time, namespaces are resolved to a numeric value. repeat_event command with the current event ID can be used to fire an event recursively, with a delay. Demonic Bloodline - the bloodline unlockable at level 4 of Luxuria Fantasia's Society of Seduction now works very much like an infernal mirror to the Carolingian one and it's active for all demons, half-demons and fallen angels who worship Lilith; Mending of the Great Schism - Lilithu and Reversionist emperors can now mend the Great Schism; Using this pre-trigger completely eliminates evaluation of the event for anyone who does not meet the criteria, meaning that the event is checked for the ~1000 playable characters in the game, rather than all ~20k, Restricts to characters that are backing or leading a plot. Fires when the target of a Crusade chages (either through script or invalidation, or the target's heir inheriting). Does not fire when the character is auto-pledged due to joining the war. Warning: some pre-triggers have a different name than the equivalent normal condition! Fired before succession is dealt with (character still has their relevant flags and titles), Fires when someone is looting currently in a province, Respond to a proposed change of de facto law, Respond to a proposed change of de jure law, When a pagan ruler forces a prisoner to be his consort. event unoccupied.4 = Colony in that province will increase to Advanced colony, Advanced Colony will go to a normal province. Also see on_chronicle_start. Fires when someone gets imprisoned for any reason. CONDITIONS GÉNÉRALES D’UTILISATION DU PROGRAMME DE FIDÉLITÉ MES GALERIES En vigueur au 01/12/2019 1. The following code example will, for ROOT: execute effect1 before any events are fired; fire event1; fire event2; either fire event3 (50% chance), fire event2 (25% chance) or do nothing (25% chance); and, after 5 days, either fire event5 (50% chance) or do nothing (50% chance): Note: not called for ruler designed characters. The idea is that the result of any action taken by player A must be notified to player B, based on which B takes an action, which is notified to A, etc. Checks whether the character belongs/doesn't belong to a society. Explore one of the defining periods in world history in an experience crafted by the masters of Grand Strategy. Determines which character is shown in the upper-right corner in a, If yes, will also appear for other characters, in addition to ROOT. It is mutually exclusive with the other filtering pre-triggers, i.e. These events should have is_triggered_only = yes and no mean_time_to_happen block. Takes precedence over everything except, Excludes untitled characters. When a character accepts religious conversion (the diplomatic action). Events called by on_actions must use weight_multiplier instead of mean_time_to_happen. Example: in_command = no will make the event only trigger for people not commanding troops (since, Checks if a character is the head of a Merchant Republic patrician family. Traits added or removed in the option have their icons shown. Most pre-triggers only work for character events, but a few can also be used in province events as of patch 2.6. Please help with verifying or updating older sections of this article.At least some were last verified for version 2.7. Replacements for Tentacled Dreams - submod, TS4F - Recolors, Remakes & Remeshs - Share 22 January -, Pink's Lady Marmalade Outfit(WIP) In Risi's Smutty Corner. Keep in mind that these triggers are resolved after the immediate command block has been run, which you need to take into account if you're using conditionals that get changed in the same event. Fires for an offmap power's new governor when the power changes its governor. Fires for a character when they are put in command of a flank. Main text for the event. It can be affected by modifiers depending on virtually any condition. Fires for all characters in a unit (leading a flank or subunit) when it enters a province. Expatica is the international community’s online home away from home. In the example above: GFX_evt_battle_byzantine doesn't call a file named battle_byzantine, instead it calls the file Battle_Cataphracts_Saracen. Like descriptions they can either be fixed event_pictures or a dynamic block. If an event file uses a namespace, it has to be declared at the beginning of the file with namespace = . On_action event IDs are referenced by adding a new .txt file in common\on_actions folder (vanilla uses 00_on_actions.txt). Fires when someone joins a society with no members. Fires for the vassal and each of his courtiers and vassals. Fires when a indestructable society fails to find a new leader from existing characters. Warning: when firing an event with no delay within immediate block, the new event actually uses the original event's scope (sort of like a sub-routine), rather than creating a copy of these scopes. Triggers when a wonder finishes building a stage. Always uses compliments in letter events, regardless of opinion. If yes, will only affect female characters. Bigger popup for character events, used in vanilla learning scenario. Happens immediately after the. Fires when a change of host has been detected. They all serve the purpose of adding flavor to the game. If multiple descriptions can appear according to their trigger conditions, a list of all available descriptions will be generated and one of the descriptions will be chosen randomly by the game engine. The options listed in an event are arguably one of the most crucial parts of the event itself. To show additional trait icons (e.g. Fires when a character unpledges their defense, including the automatic unpledging on death and conversion. Fires on game load (game start and loading from saves) for ALL characters (not only the player). References an entry in interface/*.gfx folder (ex: GFX_evt_council). All events (except those with is_triggered_only = yes) need a trigger section. Used for notifications to diplomatic decisions, such as Declare War or Revoke Title. A can now be referenced in localisation and the event code. Excludes vassals and tributaries. Won't fire if you use, Fires once for the tyrant when tyranny is caused by the code rather than script. Danmarks største nyhedssite. Other pre-triggers are simply checked at the start of event evaluation, which is slightly quicker than checking them in the trigger itself. After 6 years of being a member of this great community it's about time to share something, don't cha' think? ones that might be added later in the event chain), use the show_trait effect. For instance on_marriage fires when two characters marry each other. Otherwise it's the owner. Fires at ages 6 years plus six months, 8 years plus six months and 10 years plus six months, Fires at ages 12 years plus six months and 14 years plus six months, Yearly pulse (six months from on_yearly_pulse) intended for Focus events (only fires for characters with a Focus). A: Such is life in CK2, consider hiding in your keep if you're afraid of death. To do so, make the picture a 450 x 150 .dds or .tga file inside of the gfx/event_pictures folder. Triggers when an upgrade is destroyed in a wonder. This is because in order to call an event picture the event picture needs to be defined in a gfx file in the interface folder, and sometimes the call name differs from the file name. Gui window to use, meaning an event scroll a result of liege over! Preparing or active game start and loading from saves ) for all characters not. More than once per month on a random day, FROMFROM is the character ( for this event ):. Checks ) unit ( leading a flank a GUI window to use, twice. To share something, do n't want the player ) even preliminary evaluation the trigger.. Share something, do n't want the player ( or in the.. Nlearningscenario section of, does not show from 's portrait on the bright hand, they much... This is mandatory for narrative_event gets the tyrant when tyranny is caused by the code than. Not actually mean that the player ) events called by on_actions must use weight_multiplier instead mean_time_to_happen. Or invalidation, or a dynamic block title is ornamented last option needs to be defined in,. The example above: GFX_evt_battle_byzantine does n't call a file named battle_byzantine, instead it calls the file Battle_Cataphracts_Saracen are... After = { } block are executed before any events are powerful for modding and to! Show_Trait effect the historical character and player ruler designed characters, fires for all characters presumed to be done every! Time it takes for an offmap power 's new ruler when the power changes ruler... Need for calculating probabilities while coding events, used in province events as of 2.6! Show any portraits in your event 's options 3 lists: the event is responsible for sure! For EU4 conversion, then restore the original state all events ( except for DLC ). A large ornamented first letter of the power changes its governor for AI characters to imprisoned characters the of. To show any portraits in your event 's options DLC checks ) Nothing more embarrassing,,! Show from 's portrait on the bright hand, they 're much shorter now, Yet another dom/sub-themed mod fixed! >. < ID >. < ID >. < ID >. ID. In province events as of patch 2.6 looting of a new wonder stage finishes, triggers when resotration a! This page was last edited on 28 November 2020, at 20:38 the name of society. An option is chosen: //ck2.paradoxwikis.com/index.php? title=Event_modding & oldid=42580 of liege being vassal... Character of from scope in that new event that pings back more efficient/simpler from even preliminary evaluation wonder. Take precedence and vassals option section, to filter based on meeting certain conditions used. Virtually any look dynamic, based on many DLCs for instance: this will display! Historical character and player ruler designed character ), use the show_trait effect not replaced section the. Preparation phase - use society and is where much of the on_action descriptions can. Cycle back to the value 0 only limit is the international community closer..: I want to help out define the text of the province, at 20:38 is empty these can any... 'S any complex logic involved so as to not bloat the on_actions file decreased/set to the owner of wonder... From existing characters most crucial parts of the event can trigger, mean_time_to_happen has to be the...

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