AFT/BFT boosts AA and does nothing for your guns. LOL I had the same impression from that video, didn't agree with most of his stuff. I guess I stand corrected... That said, I still reject that IFHE makes any sense, to gain penetration against *two* ships, and just 1 section of those ships. I did a full torpedo build on mine. If you really have 4 points burning a hole in your pocket, by the numbers, there are at least more useful things to take, be it a 3rd tier3 skill, FP (I guess) if only to reduce the fire chance a little, MAA to make planes even more meaningless to a Hinde or AFT for similar reasons. I don’t mind trying IFHE, but then I would have to give up certain skills to have two final tier skills. Give it a LIKE!!! Thx and i hope u upload more videos of Hindenburg or others cruisers, i love this … And with such a small hit, (maybe 1 fire from the reduction?) But I do have brand new German commander maxed at 19 points with no skills selected, have zero games in the ship. Have plenty of experience playing cruisers at T10, just never played any high tier German cruisers. I'd take out EM for smoke or adrenaline. Good points. Both actually. http://shipcomrade.com/captcalc/11000000011000100000010000001001. INCOMING FIRE ALERT!? 4: Concealment expert obviously. Priority target (absolute must on cruisers imo) JOAT or AR Super Intendant CE. Close. The penultimate cruiser of the German branch, the layout and configuration of Tier IX's Roon will feel familiar to veterans of the line. LOL  I agree with your point... but his knowledge of skills is better than his Personality and fame... at least. Not sure a 4-point skill is worth the very specific situations where that is not enough. Neither of these skills are great for the Hindenburg, but I think Demolition Expert is the better of the two. EM because the other T2's are meh on a KM CA (LS is a waste, the improved JoAT's already basically IS HA, TA is a joke, and AR doesn't offer enough on the already short reloads). Jack of all trades so your smoke and heal cooldowns are lower. I have the following. Here the list of commander skills, the purpose of which is to give you an idea when choosing right skill perks for every ship in the game. Posted by 4 years ago. Decided to get Hindenburg, and don’t have the 175k coal German commander yet. I personally think this is far too expensive, especially as the German ships could really use the help, yet the captain … To be *100%* clear, Super IFHE on the Hinde *does NOT* grant any additional penetrative power across literally 98% of all possible encounters. And even then, their relative usefulness is questionable, especially on a BB (as it means forgoing one of the 3 potentially vital T4 skills). Have plenty of experience playing cruisers at T10, … And..can u share your captain skills in this match? Someone know how to scale WoWs to 4K? Sometimes it feels there's just one guy with access to wiki editing, so he smacks stars as he sees fit without even playing the ship. All you've done is reduce your fire chance to gain limited Alpha strike potential against *two* specific BB's, and specific *parts* of those BB's at that. The ship was superior in firepower to all foreign counterparts, owing to new dual-purpose twin mounts with a very high rate of fire. A game about huge boats. Developed from the Fletcher class, Gearing was the largest destroyer built by the U.S. Navy during World War II. [Captain Skill] Manual Anti-Aircraft targeting, doubles damage of 85mm+ AA guns on focused squadrons: RDF [Captain Skill] Radar Location (Direction/Position Finding), shows direction of the nearest enemy ship [WoWS 6.0+] RN [National Navy] Royal Navy, UK: SI [Captain Skill] Superintendent, +1 consumable With guns. Do u think this build will work in CW or Ranked? A wiki can be edited by anyone. I will disagree with IFHE uselessness, especially on the HINDY now that I got it... MAN it ruins EVERYONE'S day... angled BBS?>?? You take damage, you're probably going to be dead a second later. WOW nice game, i love when the torps of the CV dont arm in time. Otherwise there is nothing an non-IFHE Hinde cannot pen that you can with IFHE. also mentioned in the vid: hindenburg was a airship but crashed in 1939 if i’m correct :p also named after the field marshal P. von Hindenburg :p I've had 2 of my maybe 6 games since switching where IFHE saved my life in fights with kremls and overall being able to consistently damage something most of the team cannot is valuable in its own right. Upgrades I'd run spotter plane mod if you have it, hydro mod, aiming systems, prop mod, concealment upgrade, and reload mod. What skills are you guys running for the Hindenburg? You need to play a total of 20 battles to post in this section. All you've done is reduce your fire chance to gain limited Alpha strike potential against *two* specific BB's. But I don't find it necessary. Günther Lütjens costs 175k coal, which is the same as Kuznetsov. The point of marking a skill with 1-star is to tell players "you may get some use out of this on random occasions, but you're better off spending points somewhere else". What about the tier 5 skill, would you go with the concealment skill? Little early in the day to have the claws out, isn't it? No, it is not a skill hungry ship, that's what makes specifying a build kinda difficult; the RN CL's have a similar problem as 7 points worth of skills are worthless on them (IFHE and DE) that would normally come as-standard for a 152mm gunned ship (and likewise I take a very different build than my nominally standard build for Cruisers). Well at least they didn't mark Demolition Expert. Although I can't speak for him, I think that @Kebobstuzov was referring more to Flamu's ego than his actual skill level. It really depends on how Adrenaline Rush works. Sorry, but I was referring to the fact that running IFHE on Hindenburg also allows you to penetrate the decks of Yamato, Musashi, and Izumo as well as Kremlin and Soyuz. Adrenaline rush is amazing since you can control your HP more easily with your OP heal. If you share build that is proven to work well, I would appreciate it, thanks! If I didn't have legendary mod though, I would agree with you and probably take BoS or FP. I'd go in order: pt, ar, de, ce, el, si, joat, pm, em. hindenburg:world war 1 warship: commissioned in 1917 but scuttled in 1919 (allied victory and part of demilitirasation of german forces) brought back up in 1930 and scrapped. I see what you did there. Commander skills - 32 special skill points, which will increase the combat efficiency of the ship. If it works like how it reads, anything with a heal should use it as you can easily get over +20% in the course of a battle without dying. The only BB's at the MOMENT that make sense (I mean, I wouldn't) to take IFHE on are the TX/TIX RN and KM BB's. Would love to have RPF, my Venezia has it, and it does come in handy quite often, but Hindenburg is sort of slow to chase after DDs...  Also Expert Loader sounds like a good skill to pick up with the seemingly good AP shells the ship apparently has. The only ships for which having IFHE on Hinde grants penetration that without IFHE the Hinde could not, is the deck of the Kreml and Soviet Union: https://wiki.wargaming.net/en/Ship:Armor_thresholds#By_armor_thickness. and the other skills being pretty unnecessary due to good ole hindy legendary mod making DOTs meaningless, I think it is worth taking. The edits showing your captain skills/ship upgrades are pretty slick, man. AFT, BFT for an AA build, High alert, Smoke screen and vigilance are all worthwhile. Expert Marksman offsets the Turn Nerf you get if you get the Fire Rate increase, otherwise Fire Prevention. What is the best skills to assign after the above skills? Loved it? I saw some of his 'Patch 0.6.0' builds and was not impressed. BoS? 1 - PT 2 - EM & AR 3 - SI & DE 4 - CE 4 points left and need to assign. We're working on it; in the meantime, what you're seeing is the previously recommended skills displayed on the new format table. heh heh. I don't know if it's been truly tested, but the way it reads its health lost not current HP. Hindenburg captain build? German cruiser wows. Maybe Flamu? Like 5-6 km spotting distance for torps with Sonar running?)) Bearing a striking resemblance to Tier VI's Nürnberg, Roon trades Nürnberg’s 150mm barrels for 203mm rifles. Wouldn't get much from the bonus. If you are planning to play in ranked with the Edinburgh, I'd say it's better to get RPF. Basics of Survivability -> Flat reduction in how much damage you can take from fire and flooding in the event you become focused. I think SE (3) & Expert Loader (1) is good. Is it worth it to get demolition to try and make the german HE serviceable? Leave a Reply Cancel reply. While I don't see Izumo and Soyuz all that often, the other three I see all the time. SI for obvious reasons, DE for obvious reasons, VI because it's the improved version (no torps surprise me (what is it? Hindenburg captain build? Will swap to AFT or similar if CVs become more popular. Help. And RL on the Hinde isn't worth it as you aren't set up to be an effective destroyer hunter (and the sonar covers the important aspect). MAA maybe? This applies here. New German Aircraft Carriers Tier 10 Manfred von Richthofen World of Warships Wows CV Line Gameplay + Complete ship build including Captain Skills and Modifications coming soon in update 0.9.7 2020 release date. High alert? Ouch! internetuffguy. Reply. Top speed of 27 knots makes her slower than most of her counterparts. Since you asked: I wrote the original recommended skills shown. As pointed out here, filtering the Commander Skill changes through a hundred or so ship hulls is going to take time. Most of those are good picks. You just have thin skin. If you want a good build, pretty much the only way to find one is to ask a skilled player of the ship. Well, most of the 3 stars are pretty legit at least. I can tell Hindenburg torps are just fine the way they are. You are being *no* more effective against BB's with IFHE than you were without, angled or otherwise. Everyone has a different style or vision on how the game is played, very few times do you find someone who plays the game exactly the way you do. Now that I finally got my Hindenburg the fun in the game is focused in upgrading my Roon captain to the Großadmiral rank (19 point captain). New comments cannot be posted and votes cannot be cast, More posts from the WorldOfWarships community. They come from a time when BFT was about the only Level 1 skill worth taking in a UKCL, for example. This is something thats bugged me for quite a while now. Ramsalot, January 20, 2020 in General Game Discussion. Also remember that 1-star skills are shown to be "occasionally useful". All you've done is reduce your fire chance to gain limited Alpha strike potential against *two* specific BB's. IDK why people go concealment on hindenburg. WATCH FLAMU and you will KNOW the HINDY IS GREAT AGAIN!!! Press J to jump to the feed. Your ship has engines and a rudder. The Hindenburg's AP shells are great, but battleships and even cruisers at extreme angles will bounce your shots. I can see that logic, but I like being able to counter Kreml when needed even if rare. Make sure to share with your friends and clanmates! You can earn and spend 19 skill points when training your captain. 2: EM, turret traverse is important. 2. Im opting for this : http://shipcomrade.com/captcalc/10000000011000000000010100000011. Captain Skill Tier 1: BoS, Situational Awareness Tier 2: Incoming Fire alert Tier 3: Vigilance or tier 4: Demolition and Manual AA control You dont need high concealment, just get Sit. Hinde's funny to build for, I use (it's Franz von Jutland so he has improved JoAT and VI): PM because I always take PM first (gotta keep those guns talking), and PT because with 1 point leftover from 3 Tier3 Skills, what else am I going to take? I turn your attention to the bottom row; only 60mm armour sections, which ONLY exist on the Kremlin and Soviet Union decks (mid-sections decks at that), where IFHE on gun's with a calibre greater than 186 mm with 'super' (1/4) HE gain an advantage. Commander Skills World of Warships - full descriptions for the WoWS commander skills, play the free multiplayer pc game about battleships with your friends That being said, I still use it because hindy is not a skill hungry ship, so the 4 points are pretty free as is, and it doesn't lower fire chance by a very noticeable margin once you factor in target tier multiplier, target skills, your own flags, etc. I've been playing Wows since October 2015 and since around November I'm absolutely in love for the german ships (cruisers and battleships). He has a lot of knowledge in this game. Acronyms, initialisms, abbreviations, contractions, and other phrases which expand to something larger, that I've seen in this thread: I'm a bot, and I first saw this thread at 22nd Jan 2017, 20:29 UTC.I've seen 13 acronyms in this thread; the most compressed thread commented on ^today has 18 acronyms.^[FAQ] [Contact ^creator] [Source ^code]. 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